AI Insights · Timothy · July 2024
Top Character Collection Games on iOS in Oceania: Q2 2024 Performance
Discover how top character collection games performed on iOS in Oceania during Q2 2024, with insights on downloads, revenue, and active users.
In Q2 2024, the performance of the top character collection games on the iOS platform in Oceania showcased interesting trends in downloads, revenue, and active users. Here’s a detailed look at the top 5 apps, based on data from Sensor Tower.
MONOPOLY GO! saw a fluctuating revenue pattern, starting the quarter at around $312K and peaking at approximately $342K in the second week of April. By the end of June, revenue settled at about $283K. Weekly downloads showed a slight decline mid-quarter but recovered towards the end, with a high of around 15.2K in early April and closing at roughly 11.7K. Active users started at 69.3K and experienced a minor dip, only to rise again to 69.4K by the end of the quarter.
Last War:Survival demonstrated a steady increase in revenue, reaching a peak of $243K in mid-June before ending the quarter at $201K. Downloads were highest in early April at nearly 20.5K but saw a downward trend, closing at about 12.2K. Active users showed a consistent increase, starting at 40.1K and peaking at 44.5K in mid-June before ending at 40.6K.
Slotomania™ Slots Machine Game maintained stable revenue throughout the quarter, peaking at $184K in mid-April and closing at $176K. Downloads were relatively low but showed a gradual increase, starting at 601 and ending at 1.2K. Active users also saw a steady rise from 3.4K in early April to 4.9K by the end of June.
Clash of Clans had fluctuating revenue, beginning at $229K, dipping to $137K in late June, and peaking at $212K in late April. Downloads were fairly stable, with a slight increase mid-quarter, reaching a high of 5.9K in early May and closing at 4.9K. Active users remained strong throughout, starting at 493K, peaking at 577K in mid-May, and ending the quarter at 492K.
Whiteout Survival showed a steady increase in revenue, peaking at $188K in mid-June and ending at $163K. Downloads were highest at the end of the quarter, reaching approximately 16.8K, up from 12.2K at the start. Active users saw a noticeable increase, beginning at 52.7K and peaking at 71.6K by the end of June.
These insights, based on data from Sensor Tower, highlight the dynamic nature of the character collection games market on iOS in Oceania. For more detailed analysis, visit Sensor Tower.